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- /************************************************************************************
- Filename : ONSPAmbisonicsNative.cs
- Content : Native interface into the Oculus Ambisonics
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus SDK Version 3.5 (the "License");
- you may not use the Oculus SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/sdk-3.5/
- Unless required by applicable law or agreed to in writing, the Oculus SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using System.Collections;
- using System.Runtime.InteropServices;
- public class ONSPAmbisonicsNative : MonoBehaviour
- {
- #if !UNITY_5
- static int numFOAChannels = 4; // we are only dealing with 1st order Ambisonics at this time
- static int paramVSpeakerMode = 6; // set speaker mode (OculusAmbi or VSpeaker)
- static int paramAmbiStat = 7; // use this to return internal Ambisonic status
- // Staus codes that may return from Ambisonic engine
- public enum ovrAmbisonicsNativeStatus
- {
- Uninitialized = -1, // Ambisonic stream not initialized (inital status)
- NotEnabled, // Ambisonic has not been enabled on clip
- Success, // Stream initialized and playing
- StreamError, // Something wrong with input stream (not a 4-channel AmbiX format stream?)
- ProcessError, // Handling of stream error
- MaxStatValue
- };
- // current status
- ovrAmbisonicsNativeStatus currentStatus = ovrAmbisonicsNativeStatus.Uninitialized;
- // true to use Virtual Speaker output. Otherwise use OculusAmbi
- [SerializeField]
- private bool useVirtualSpeakers = false;
- public bool UseVirtualSpeakers
- {
- get
- {
- return useVirtualSpeakers;
- }
- set
- {
- useVirtualSpeakers = value;
- }
- }
- #endif
- /// <summary>
- /// OnEnable this instance.
- /// </summary>
- void OnEnable()
- {
- // Unity 4 is deprecated; UNITY_5 still valid with plug-in
- #if UNITY_5
- Debug.Log("Ambisonic ERROR: Ambisonic support in Unity 2017 or higher");
- #else
- AudioSource source = GetComponent<AudioSource>();
- currentStatus = ovrAmbisonicsNativeStatus.Uninitialized;
- if (source == null)
- {
- Debug.Log("Ambisonic ERROR: AudioSource does not exist.");
- }
- else
- {
- if(source.spatialize == true)
- {
- Debug.Log("Ambisonic WARNING: Turning spatialize field off for Ambisonic sources.");
- source.spatialize = false;
- }
- if (source.clip == null)
- {
- Debug.Log("Ambisonic ERROR: AudioSource does not contain an audio clip.");
- }
- else
- {
- if(source.clip.channels != numFOAChannels)
- {
- Debug.Log("Ambisonic ERROR: AudioSource clip does not have correct number of channels.");
- }
- }
- }
- #endif
- }
- // Unity 4 is deprecated; UNITY_5 still valid with plug-in
- #if !UNITY_5
- /// <summary>
- /// Update this instance.
- /// </summary>
- void Update()
- {
- AudioSource source = GetComponent<AudioSource>();
- if (source == null)
- {
- // We already caught the error in Awake so bail
- return;
- }
- // Set speaker mode
- if(useVirtualSpeakers == true)
- source.SetAmbisonicDecoderFloat(paramVSpeakerMode, 1.0f); // VSpeakerMode
- else
- source.SetAmbisonicDecoderFloat(paramVSpeakerMode, 0.0f); // OclusAmbi
- float statusF = 0.0f;
- // PGG 5/25/2017 There is a bug in the 2017.2 beta that does not
- // allow for ambisonic params to be passed through to native
- // from C# Get latest editor from Unity when available
- source.GetAmbisonicDecoderFloat(paramAmbiStat, out statusF);
- ovrAmbisonicsNativeStatus status = (ovrAmbisonicsNativeStatus)statusF;
- // TODO: Add native result/error codes
- if (status != currentStatus)
- {
- switch(status)
- {
- case (ovrAmbisonicsNativeStatus.NotEnabled):
- Debug.Log("Ambisonic Native: Ambisonic not enabled on clip. Check clip field and turn it on");
- break;
- case (ovrAmbisonicsNativeStatus.Uninitialized):
- Debug.Log("Ambisonic Native: Stream uninitialized");
- break;
- case (ovrAmbisonicsNativeStatus.Success):
- Debug.Log("Ambisonic Native: Stream successfully initialized and playing/playable");
- break;
- case (ovrAmbisonicsNativeStatus.StreamError):
- Debug.Log("Ambisonic Native WARNING: Stream error (bad input format?)");
- break;
- case (ovrAmbisonicsNativeStatus.ProcessError):
- Debug.Log("Ambisonic Native WARNING: Stream process error (check default speaker setup)");
- break;
- default:
- break;
- }
- }
- currentStatus = status;
- }
- #endif
- }
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