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@@ -1,14 +1,11 @@
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using UnityEngine;
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-using UnityEditor;
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using UnityEngine.UI;
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using System.Collections;
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-using System;
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using System.IO;
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-public class LocFP : EditorWindow
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+public class LocFP
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{
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-
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int language = 3;
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string[] listLanguages = { "Danish", "English", "Finnish", "French", "Nordic", "Spanish", "Swedish" };
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string imageIndex = "Resources/Resources_EN";
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@@ -16,9 +13,7 @@ public class LocFP : EditorWindow
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bool languageFilled = false;
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- private ArrayList listOfGameImages;
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-
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- [MenuItem("Localizer/Scene FlowerpotPhonics")]
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+ private ArrayList listOfGameImages;
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static void Init()
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{
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@@ -541,24 +536,7 @@ public class LocFP : EditorWindow
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Debug.Log("Items Deleted.");
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}
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-
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- void OnGUI()
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- {
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- GUILayout.Label("Base Settings", EditorStyles.boldLabel);
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- //language = EditorGUILayout.TextField("Idioma", language.ToString());
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-
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- Rect deleteButton = new Rect(3, 100, position.width - 6, 20);
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- Rect confirmButtonRect = new Rect(3, 60, position.width - 6, 20);
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-
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-
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- if (GUI.Button(confirmButtonRect, "Create Items")) {
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- CreateItems();
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- }
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-
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- if (GUI.Button(deleteButton, "Delete items")) {
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- DeleteItemsGameObjects();
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- }
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- }
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+
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public void CreateItems()
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{
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CheckLanguageCamp();
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