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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class MultiKeyDictionary<T1, T2, T3> : Dictionary<T1, Dictionary<T2, T3>>
- {
- new public Dictionary<T2, T3> this[T1 key]
- {
- get
- {
- if (!ContainsKey(key))
- Add(key, new Dictionary<T2, T3>());
- Dictionary<T2, T3> returnObj;
- TryGetValue(key, out returnObj);
- return returnObj;
- }
- }
- public bool ContainsKey(T1 key1, T2 key2)
- {
- Dictionary<T2, T3> returnObj;
- TryGetValue(key1, out returnObj);
- if (returnObj == null)
- return false;
- return returnObj.ContainsKey(key2);
- }
- }
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