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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PracticeButton : Clickable {
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- public override void DoSomething()
- {
- //ProgressManager.Instance.StartAssistanceAction();
- gameObject.SetActive(false);
- }
- }
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