PracticeButton.cs 394 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class PracticeButton : Clickable {
  5. // Use this for initialization
  6. void Start () {
  7. }
  8. // Update is called once per frame
  9. void Update () {
  10. }
  11. public override void DoSomething()
  12. {
  13. //ProgressManager.Instance.StartAssistanceAction();
  14. gameObject.SetActive(false);
  15. }
  16. }