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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- using Newtonsoft.Json;
- namespace WebTools.Times.Data
- {
- [Serializable]
- public class TimeData
- {
- [SerializeField]
- [JsonProperty]
- private long timeStamp;
- [SerializeField]
- [JsonProperty]
- private long quitTimeStamp;
- [SerializeField]
- [JsonProperty]
- private long rewardTimeStamp;
- [JsonIgnore]
- public long QuitTime
- {
- get
- {
- return quitTimeStamp;
- }
- set
- {
- quitTimeStamp = value;
- }
- }
- [JsonIgnore]
- public long TimeStamp
- {
- get
- {
- return timeStamp;
- }
- set
- {
- timeStamp = value;
- }
- }
- [JsonIgnore]
- public long RewardTimeStamp
- {
- get
- {
- return rewardTimeStamp;
- }
- set
- {
- rewardTimeStamp = value;
- }
- }
- }
- }
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