Pay.cs 1.6 KB

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  1. /**
  2. * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
  3. *
  4. * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
  5. * copy, modify, and distribute this software in source code or binary form for use
  6. * in connection with the web services and APIs provided by Facebook.
  7. *
  8. * As with any software that integrates with the Facebook platform, your use of
  9. * this software is subject to the Facebook Developer Principles and Policies
  10. * [http://developers.facebook.com/policy/]. This copyright notice shall be
  11. * included in all copies or substantial portions of the software.
  12. *
  13. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  15. * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
  16. * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  17. * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  18. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. */
  20. namespace Facebook.Unity.Example
  21. {
  22. using UnityEngine;
  23. internal class Pay : MenuBase
  24. {
  25. private string payProduct = string.Empty;
  26. protected override void GetGui()
  27. {
  28. this.LabelAndTextField("Product: ", ref this.payProduct);
  29. if (this.Button("Call Pay"))
  30. {
  31. this.CallFBPay();
  32. }
  33. GUILayout.Space(10);
  34. }
  35. private void CallFBPay()
  36. {
  37. FB.Canvas.Pay(this.payProduct, callback: this.HandleResult);
  38. }
  39. }
  40. }