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- /**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- namespace Facebook.Unity.Example
- {
- using UnityEngine;
- internal class Pay : MenuBase
- {
- private string payProduct = string.Empty;
- protected override void GetGui()
- {
- this.LabelAndTextField("Product: ", ref this.payProduct);
- if (this.Button("Call Pay"))
- {
- this.CallFBPay();
- }
- GUILayout.Space(10);
- }
- private void CallFBPay()
- {
- FB.Canvas.Pay(this.payProduct, callback: this.HandleResult);
- }
- }
- }
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