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- // <copyright file="GPGSPostBuild.cs" company="Google Inc.">
- // Copyright (C) 2014 Google Inc. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- #if UNITY_ANDROID
- namespace GooglePlayGames.Editor
- {
- using System.Collections.Generic;
- using System.IO;
- using UnityEditor.Callbacks;
- using UnityEditor;
- using UnityEngine;
- public static class GPGSPostBuild
- {
- [PostProcessBuild (99999)]
- public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
- {
- #if UNITY_5_3_OR_NEWER
- if (target != BuildTarget.iOS)
- {
- if (!GPGSProjectSettings.Instance.GetBool(GPGSUtil.ANDROIDSETUPDONEKEY, false))
- {
- EditorUtility.DisplayDialog("Google Play Games not configured!",
- "Warning!! Google Play Games was not configured, Game Services will not work correctly.",
- "OK");
- }
- return;
- }
- #endif
- }
- }
- }
- #endif
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