GameConstants.cs 1.4 KB

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  1. public partial class GameConstants
  2. {
  3. //These are the width and height used when designing the game
  4. //They are not pixels as such, but on iPad1/2 they map to pixels
  5. public static int GAME_WIDTH;
  6. public static int GAME_HEIGHT;
  7. public static string BANNER_ADS = "https://game.gamatic.com/iCTS/BannerAD/config2.json";
  8. public static string VIDEO_ADS = "https://game.gamatic.com/iCTS/Video/config.json";
  9. //TODO Change these on release to the appropriate facebook page
  10. public const string LIKE_PAGE_ID = "112791158753556";
  11. public const string PAGE_TO_LIKE = "https://www.facebook.com/kunmedkondom";
  12. public const string PLAY_GAME_URL = "https://apps.facebook.com/rubitgame";
  13. public const string FACEBOOK_POST_IMAGE = "https://game.gamatic.com/RubIt/facebookShareWonChallenge.png";
  14. public const string SECRET_KEY = "dr3@mtH3at3r";
  15. public const string SUPPORT_EMAIL_FOR_IOS_CRASH_LOG = "nattard@av.com.mt";
  16. public const string SERVER_BASE_URL = "http://game.gamatic.com/iCTS/";
  17. public const string APP_STORE_URL = "";
  18. public const string GAME_NAME = "Durex Smokkaleikurinn";
  19. #if ADMIN_BUILD || UNITY_EDITOR
  20. public const string ADMIN_USERNAME_PASS = "eIwCkT_A-.s[P94:.DF+HJ8T<z_1W>E";
  21. #endif
  22. private const float DEBUG_BUTTON_WIDTH = 200f;
  23. private const float DEBUG_BUTTON_HEIGHT = 20f;
  24. public const float MUSIC_VOLUME = 0.6f; //Danjeli's suggestion
  25. public const int MAX_WAVES_PER_LEVEL = 2;
  26. }