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- using UnityEngine;
- using System.Collections;
- public class FacebookLoginRequiredDialog : ScreenBase
- {
- void OnLoginButtonMsg()
- {
- Logger.LogFlurryEvent("Facebook Login from Login Required Dialog");
- #if UNITY_IPHONE
- MenuManager._instance.ShowChangeLoginPopup();
-
- #endif
- #if UNITY_ANDROID
- WrapperFB.Login();
- #endif
- Hide();
- }
- }
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