DOTweenEditor.XML 3.0 KB

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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>DOTweenEditor</name>
  5. </assembly>
  6. <members>
  7. <member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
  8. <summary>
  9. Checks that the given editor texture use the correct import settings,
  10. and applies them if they're incorrect.
  11. </summary>
  12. </member>
  13. <member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
  14. <summary>
  15. Returns TRUE if addons setup is required.
  16. </summary>
  17. </member>
  18. <member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
  19. <summary>
  20. Returns TRUE if the file/directory at the given path exists.
  21. </summary>
  22. <param name="adbPath">Path, relative to Unity's project folder</param>
  23. <returns></returns>
  24. </member>
  25. <member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
  26. <summary>
  27. Converts the given project-relative path to a full path,
  28. with backward (\) slashes).
  29. </summary>
  30. </member>
  31. <member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
  32. <summary>
  33. Converts the given full path to a path usable with AssetDatabase methods
  34. (relative to Unity's project folder, and with the correct Unity forward (/) slashes).
  35. </summary>
  36. </member>
  37. <member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
  38. <summary>
  39. Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
  40. If the asset already exists at the given path, loads it and returns it.
  41. Otherwise, either returns NULL or automatically creates it before loading and returning it
  42. (depending on the given parameters).
  43. </summary>
  44. <typeparam name="T">Asset type</typeparam>
  45. <param name="adbFilePath">File path (relative to Unity's project folder)</param>
  46. <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
  47. </member>
  48. <member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
  49. <summary>
  50. Full path for the given loaded assembly, assembly file included
  51. </summary>
  52. </member>
  53. <member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
  54. <summary>
  55. Not used as menu item anymore, but as a utiity function
  56. </summary>
  57. </member>
  58. <member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
  59. <summary>
  60. Setups DOTween
  61. </summary>
  62. <param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
  63. </member>
  64. </members>
  65. </doc>