12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>DOTweenPro</name>
- </assembly>
- <members>
- <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
- <summary>
- Restarts the tween
- </summary>
- <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
- Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
- </member>
- <member name="T:DG.Tweening.DOTweenPath">
- <summary>
- Attach this to a GameObject to create and assign a path to it
- </summary>
- </member>
- <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
- <summary>
- Restarts the tween
- </summary>
- <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
- Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
- </member>
- <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
- <summary>
- Returns a list of points that are used to draw the path inside the editor.
- </summary>
- </member>
- <member name="T:DG.Tweening.Plugins.SpiralPlugin">
- <summary>
- Tweens a Vector3 along a spiral.
- EndValue represents the direction of the spiral
- </summary>
- </member>
- <member name="T:DG.Tweening.ShortcutExtensionsPro">
- <summary>
- Methods that extend known Unity objects and allow to directly create and control tweens from their instances
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
- <summary>Tweens a Transform's localPosition in a spiral shape.
- Also stores the transform as the tween's target so it can be used for filtered operations</summary>
- <param name="duration">The duration of the tween</param>
- <param name="axis">The axis around which the spiral will rotate</param>
- <param name="mode">The type of spiral movement</param>
- <param name="speed">Speed of the rotations</param>
- <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
- <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
- <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
- <summary>Tweens a Rigidbody's position in a spiral shape.
- Also stores the transform as the tween's target so it can be used for filtered operations</summary>
- <param name="duration">The duration of the tween</param>
- <param name="axis">The axis around which the spiral will rotate</param>
- <param name="mode">The type of spiral movement</param>
- <param name="speed">Speed of the rotations</param>
- <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
- <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
- <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
- </member>
- <member name="T:DG.Tweening.SpiralMode">
- <summary>
- Spiral tween mode
- </summary>
- </member>
- <member name="F:DG.Tweening.SpiralMode.Expand">
- <summary>The spiral motion will expand outwards for the whole the tween</summary>
- </member>
- <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
- <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
- </member>
- </members>
- </doc>
|