BoardPosition.cs 513 B

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  1. namespace Oculus.Platform.Samples.VrBoardGame
  2. {
  3. using UnityEngine;
  4. using System.Collections;
  5. // This behaviour is attached to GameObjects whose collision mesh
  6. // describes a specific position on the GameBoard. The collision
  7. // mesh doesn't need to fully cover the board position, but enough
  8. // for eye raycasts to detect that the user is looking there.
  9. public class BoardPosition : MonoBehaviour {
  10. [SerializeField] [Range(0,2)] public int x = 0;
  11. [SerializeField] [Range(0,2)] public int y = 0;
  12. }
  13. }