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- using System.Collections.Generic;
- using UnityEngine;
- public class OVRResources : MonoBehaviour
- {
- private static AssetBundle resourceBundle;
- private static List<string> assetNames;
- public static UnityEngine.Object Load(string path)
- {
- if (Debug.isDebugBuild)
- {
- if(resourceBundle == null)
- {
- Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
- return null;
- }
- var result = assetNames.Find(s => s.Contains(path.ToLower()));
- return resourceBundle.LoadAsset(result);
- }
- return Resources.Load(path);
- }
- public static T Load<T>(string path) where T : UnityEngine.Object
- {
- if (Debug.isDebugBuild)
- {
- if (resourceBundle == null)
- {
- Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
- return null;
- }
- var result = assetNames.Find(s => s.Contains(path.ToLower()));
- return resourceBundle.LoadAsset<T>(result);
- }
- return Resources.Load<T>(path);
- }
- public static void SetResourceBundle(AssetBundle bundle)
- {
- resourceBundle = bundle;
- assetNames = new List<string>();
- assetNames.AddRange(resourceBundle.GetAllAssetNames());
- }
- }
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