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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace EditorDataGame
- {
- [CreateAssetMenu(fileName = "Datas", menuName = "EditorDatas/Data", order = 0)]
- public class GetGameDatas : ScriptableObject
- {
- [Header("LOCATIONS")]
- public List<string> locations;
- [Header("ACTIONS")]
- public List<string> idActions;
- public List<string> tagActions;
- [Header("NPC ID")]
- public List<string> npcIds;
- }
- }
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