GetGameDatas.cs 496 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace EditorDataGame
  5. {
  6. [CreateAssetMenu(fileName = "Datas", menuName = "EditorDatas/Data", order = 0)]
  7. public class GetGameDatas : ScriptableObject
  8. {
  9. [Header("LOCATIONS")]
  10. public List<string> locations;
  11. [Header("ACTIONS")]
  12. public List<string> idActions;
  13. public List<string> tagActions;
  14. [Header("NPC ID")]
  15. public List<string> npcIds;
  16. }
  17. }